Workshops for Professionals
Training for the technically minded who want help with getting their product or services to the next level.
Integration for artists
There are an infinite number of exciting possibilities at the intersection of Art and Technology. Whether it’s just sewing some LEDs into wearables or a dynamic and mind blowing wireless network based interactive- I can keep you moving towards your beautiful and functional vision.
Looking to make your idea for an electronic gizmo into a reality? I have experience with a wide variety of sensors, actuators and wireless. I’d be happy to help you move your project closer to production.
I have experience creating content for projects such as- robotics camps, educational electronics manuals, Common Core Standard correlated worksheets, lesson plans, robotics content for educational websites, advertisements, educational activities, business templates and training manuals, as well as example code.
Workshop materials and delivery for a broad crowd- students, teachers, professors, engineers, hackers, artists and all other interested parties. Existing content is differentiated to allow for delivery to multiple different skill levels. Workshop creation focuses on the clients’ needs to ensure that they receive materials that work for their time scale and audience.
Blogging and Media
I have blogged for SparkFun.com, EETimes.com, and OystersAndPearls.com, as well as being featured in interviews on OtherMachine.co and 88.5 KGNU. I’d be happy to provide you with content about technology, education and the creative process.
I do rapid prototyping, wireless, PCB design, wearables, proof of concept IoT app design, content & instruction design, testing & programming jig design, productization, testing, troubleshooting, BOM/part sourcing, research, rework & QA. I also have experience in event design, event management, staff training, conflict resolution and presentation coaching.
Introduction to Arduino
Go from blinking an LED to virtual prototyping in seven hours and still have time to eat lunch! This class is for anyone who has never played around with Arduino before and those who have played around a little bit but aren’t entirely sure about how the basics work. It’s easier than you think! We will put together basic single component electrical circuits, learn about analog and digital, input and output, basic programming concepts and practice very basic Serial communication. Students will create three simple circuits highlighting analog and digital forms of input and output. Get started with the Arduino programming environment, briefly discuss programming and virtual prototyping. I’ve taught this class far more times than I can remember, I tailor this class depending on the audience’s experience level and interests.
Introduction to Processing
Learn the basics of computer programming with Processing, a programming environment that allows artists and designers to quickly create fun and interactive programing in Java and other programming languages! Because it’s Open and has a large community Processing allows beginners to get started quickly and has enough libraries that more advanced users can find code examples to pursue almost any concept, from video game design and internet connectivity to Android applications and hardware integrations. Come learn the basics of computer programming while making a simple character move around the screen. Depending on how much time we have we can even get into animation, importing images and other concepts. This is the entry way to creating IoT ready apps for desktops and phones.
Serial Communication Between Arduino & Processing
Have you ever wanted to control a robot from your laptop or desktop computer? Then this workshop is for you. We’ll click on a button on our computer screens and light up an LED or move a servo for starters! Then we’ll move a slider on the screen and make some (horrible) electronics music through a buzzer! Once you learn the basics the possibilities are endless. In this workshop you will learn how to make very basic Graphic User Interfaces (GUIs) that interact with an Arduino microcontroller and sensors.
Prerequisites- Introduction to Arduino and Introduction to Processing
Bluetooth Communication Between Arduino & Processing
Learn how to use and configure Bluetooth to talk between your computer and a robot! Send commands from a Graphical User Interface program to a microcontroller with sensors or actuators nearby. We will do things like send AT commands to the Bluetooth unit to establish the speed of communication, light up LEDs, use the Bluetooths to control the position of a servo. We will also discuss how to configure Bluetooth parameters themselves over Bluetooth Serial communication.
Prerequisites- Introduction to Arduino and Introduction to Processing, Serial Communication Between Arduino & Processing
Plated Through Hole Soldering
This workshop will cover the basics of through hole soldering, also known as plated through-hole soldering (PTH), discuss the tools needed, go over techniques for proper soldering and show you where you can go from there. We will also discuss rework as it pertains to through-hole soldering and give you some tips and tricks that will make fixing almost any piece of electronics a breeze. This workshop can be for beginners and experts alike. Whether you’ve never touched an iron before or are looking for a little refresher, this workshop has a little something for everyone.
Surface Mount Device Soldering
Ever wondered how people work with those tiny components and chips you see inside your electronics? You’re in luck! This workshop will cover the more advanced soldering known as surface mount device soldering (SMD), discuss the tools needed, go over techniques for proper soldering and show you where you can go from there. We will also discuss rework as it pertains to surface mount device soldering and give you some tips and tricks that will make fixing almost any piece of electronics a breeze. This workshop is for people looking to step up their soldering game and experts alike. Whether you’ve never touched surface mount device before or are looking for a little refresher, this workshop has a little something for everyone.
Prerequisite- Plated Through Hole Soldering
Learn the basics of fixing broken electronics. We’ll cover tools, maintenance and discuss various soldering techniques as well as will fix broken PCB traces and address how to deal with a pulled Via or SMD pad. We will also cover “green wire” fixes, IC adjustment, removal and replacement. Whether you’ve never touched surface mount device before or are looking for a little refresher, this workshop has a little something for everyone.
Prerequisites- Plated Through Hole Soldering
Stencil Soldering (Production Techniques)
In this workshop we will cover a production technique for soldering surface mount technology known as stencil soldering, discuss the tools needed, go over techniques for proper stencil soldering and show you where you can go from there. We will also discuss rework as it pertains to production techniques, board testing and programming. We will use a rework iron to heat the solder but we will discuss reflow techniques and technology. These skills are exactly where anyone who wants to step up to in house production can start.
Prerequisites- Plated Through Hole Soldering, Surface Mount Device Soldering
Five Days of Prototyping
Got an idea for a prototype but not sure exactly how to make it happen? I offer five days of prototyping skills from schematic to breadboard to PCB designs and the skills to turn that PCB design into a finished project as well as concentrating on additional concepts to be chosen by student(s).
The class will start with a discussion of the design process, sourcing parts and datasheets as well as how to create schematics, logic charts and pseudocode. The second day will be an Introduction to Arduino and circuits. The third day will find us practicing some of the embedding skills necessary for creating electronic prototypes by soldering (PTH, SMD or stenciling) or sewing circuits using wearables technology. The fourth day is an introduction to Processing, PCB design or various levels of communication between devices, depending on student interest. The fifth day is reserved for a final concept (to be decided in class) or continued work on students’ prototype projects.
This workshop can be extended in length, but has a minimum of five days due to the breadth of the material. Depending on the skills of the participants more advanced concepts can be substituted or added as needed.